Recall that each Rider can be equipped with six Gear NFTs, with each Gear NFT having three stats (Speed, Agility, Technique), yielding a total of 6x3=18 stats. Now each of these stats can take on a level from 1 to 5, and a Riders' total value is defined through the sum of all levels. This implies two things:
A Riders' lowest level is 18 (all ones).
A Riders' highest level is 90 (all fives).
Now the question is this: How many Riders will there be with an overall level of l, where l can be any level between 18 and 90. This problem is mathematically analogous to the number of sums of 18 five-sided dice.
Generally, to find the number mlā of combinations summing to l, given N dice with n sides each, one has to look at the coefficient of l-th power of some random variable x in the polynomial (Ī£i=1nāxi)N.
In our case the corresponding polynomial is therefore (Ī£i=15āxi)18=(x+x2+x3+x4+x5)18.
The coefficients mlā belonging to the l-th power of x in the above polynomial then yield the normal distribution we were looking for.
Now it is important to note that we can't blindly follow this approach, since we need at least one NFT for each level. As the rarest levels will be 18 and 90 (lowest and highest), we have, using our notation above, that m18āā„1 and m90āā„1. But even staying at 1 for both levels, this will result in m54ā=248ā²000ā²853ā²348, meaning around 30 Riders at level 54 for every living human on Earth.
It is therefore rather obvious that we need to flatten the Gaussian in such a way that we can match the number of our initial supply, while up-holding the proportionality and the symmetry of the distribution. We're still trying different algorithms and methods to achieve this, and will update this section once our formulae have been manifested ;)