SWOT Analysis
Last updated
Last updated
Strengths
Aligning the motivations of all roles involved: Players, investors, devs, collectors and managers.
A thought-through in-game economy with some revolutionary new concepts such as integrated lending.
Re-allocation mechanism of our Tokenomics keeps interest high on all sides and evens out fluctuations in active players and investors.
Although amateur team, we have academic backgrounds in economics and computational physics, experienced in 3D-design and game dev, and knowing each other since high school what makes communication and progress fast and uncomplicated.
Weaknesses
Relatively small community and team size compared to other P2E projects.
There are still areas we're not experienced in (e.g. marketing), meaning we either need to outsource or learn these skills.
At the moment still low capital available, aimed to grow with Riders and Gear sales.
Although we have researched and calculated a lot in designing our in-game economy, it's still experimental, meaning we have no references to compare with.
Opportunities
General blockchain adoption happening worldwide, more and more important players joining such as governments (El Salvador) and big companies (Microsoft, Amazon, AT&T, etc.)
Rise of E-sports and general public interest in gaming within the last decade -> our in-game events (see ) are providing a good framework for such public tournaments.
Growing demand for NFTs as in-game assets, which are decentralized and not owned by big companies (like gaming behemoth EA, for example).
Open-source code makes it possible for everyone to build on our metaverse. Later transition to DAO structure makes the entire project to belong to everyone.
Threats
Volatility of cryptocurrency and NFT markets in general may result in capital flowing out of our project as well.
Infancy of NFT and P2E markets: Possible sudden prive movements or governmental regulations may pose a threat to realizing our plans fast and uncomplicated.
Heavy, fast-growing competition in the P2E and NFT space.
Possibility of impersonators, fakers, fake airdrops, and online fraud in general (i.e. other people acting under our name) as a result of low to none legal regulations.