Avalanche Riders
  • Welcome to the P2E Revolution!
  • "Help, Earn, Win!" - Earn Rewards in our Web App!
  • Disclaimer
  • 🎮GAME MECHANICS
    • Stats and Properties
    • Tricks
      • Learning Tricks
      • Performing Tricks
      • Combining Tricks
    • PvE- and PvP-Competitions
    • Events
  • 🪙Tokens
    • Skill Token (SKILL)
    • Fresh Pow Token (POW)
      • Token Allocation
  • 🔐STAKING AND LENDING
    • Gym (Staking)
    • Lending Riders
  • 🚠THE METAVERSE
    • Ski Resorts - Overview
    • Village Land
      • Gyms (Staking Pools)
      • Ski Shops (Marketplaces)
      • Hotels
    • Lifts and Slopes
      • Buying Lifts and Slopes
      • Snow Parks and Event Locations
  • 🔄FAIRNESS AND REALLOCATION
    • Two-Way Minting
      • Motivations of Using the Tourist Mint
      • Additional Fairness with Normal Distributions
    • Re-Allocation Mechanism
  • 📊Market Analysis
    • P2Es Market Situation
    • Roles and Market Participants
    • SWOT Analysis
    • Solutions and Improvements
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  1. Market Analysis

SWOT Analysis

PreviousRoles and Market ParticipantsNextSolutions and Improvements

Last updated 3 years ago

Strengths

  • Aligning the motivations of all roles involved: Players, investors, devs, collectors and managers.

  • A thought-through in-game economy with some revolutionary new concepts such as integrated lending.

  • Re-allocation mechanism of our Tokenomics keeps interest high on all sides and evens out fluctuations in active players and investors.

  • Although amateur team, we have academic backgrounds in economics and computational physics, experienced in 3D-design and game dev, and knowing each other since high school what makes communication and progress fast and uncomplicated.

Weaknesses

  • Relatively small community and team size compared to other P2E projects.

  • There are still areas we're not experienced in (e.g. marketing), meaning we either need to outsource or learn these skills.

  • At the moment still low capital available, aimed to grow with Riders and Gear sales.

  • Although we have researched and calculated a lot in designing our in-game economy, it's still experimental, meaning we have no references to compare with.

Opportunities

  • General blockchain adoption happening worldwide, more and more important players joining such as governments (El Salvador) and big companies (Microsoft, Amazon, AT&T, etc.)

  • Rise of E-sports and general public interest in gaming within the last decade -> our in-game events (see ) are providing a good framework for such public tournaments.

  • Growing demand for NFTs as in-game assets, which are decentralized and not owned by big companies (like gaming behemoth EA, for example).

  • Open-source code makes it possible for everyone to build on our metaverse. Later transition to DAO structure makes the entire project to belong to everyone.

Threats

  • Volatility of cryptocurrency and NFT markets in general may result in capital flowing out of our project as well.

  • Infancy of NFT and P2E markets: Possible sudden prive movements or governmental regulations may pose a threat to realizing our plans fast and uncomplicated.

  • Heavy, fast-growing competition in the P2E and NFT space.

  • Possibility of impersonators, fakers, fake airdrops, and online fraud in general (i.e. other people acting under our name) as a result of low to none legal regulations.

📊
Events